Advice on making a dating sim - Forum - bikei.info
On the morning of October 29, Muse had just launched its latest game, Guns of Icarus Online. But for reasons having nothing to do with. Create, publish, and play online visual novels. Curious Katie. by ilovejam 13, views. The Life Threads (Full Game). by Heiden 12, views. In Rainy Town. I was thinking about starting a dating sim bikei.info Im not It's the number of images, audio, and animation that can make the program big. 0.
Your mileage will vary in this department, naturally. You can implement stat-tracking systems, item management mechanics, and various other cool tweaks that make your game feel more rich and full-featured than you may have previously thought. It is well supported by a massive community in the Lemma Soft forumsand relatively bug free. It is extremely flexible. For new game creators it might initially seem more intimidating, but it is worth the time. Ultimately my work, while not initially faster, is going far smoother due to the less restricting nature of the engine.
You need to know exactly zero about coding. After tinkering with the program for a while, I was able to get the skeleton of a visual novel up and playable in the span of 15 minutes, with some sloppy writing and artwork whipped up in MS Paint.
You can even change the text speed, add music, dialogue, branching paths, and tweak character positioning in this way. Susan Chang, Quill Studios: Specifically, it's fast to create something workable in under an hour if for some reason you wanna check branches and stuff. End of the World, Grave Affection: While its price may be a barrier for some, Visual Novel Maker does come with a full suite of features.
The user interface is quite busy, and takes a bit of getting used to. While you can drag and drop commands much like with TyranoBuilder, there are a number of commands to learn and memorize before you can start making real progress.
All of the actions needed to layer together scenes are color-coded, but you need to know what order to place them in, how to trigger characters as they join scenes or speak, and build on top of that further. But it also comes with perks, like being able to make exactly the game you want, with fewer limitations than sticking with one particular program.
Consider a story in which the main character or the available characters are slowly recovering from failed relationships. In To Heartit's possible for the main character to build a relationship with Multi, who is a Ridiculously Human Robot. It might be possible for them to live together, but this could be awkward.
Work with that idea, and think what might happen if your main character attempted to win the love of a humanoid being incapable of straight sex or procreation. If the main character attempts to hook up with a "different" person someone much richer, or someone of a different racethen it should be a challenge. If the main character is an adult who falls in love with an underage person, then either they should be punished, or else it should be quite difficult to wait until that person is old enough.
Want to be bold? Try making a character who isn't really attractive. Then let the main character slowly discover why this ugly character is special. Instead, write a game in which the main character is compelled to act as a matchmaker for other people.
No matter what, your game will be fiction. So if you're interested in commenting on the differences between fiction and Real Lifethen you could put your characters into a virtual reality world, or people who are Trapped in TV Landor make them actors, or role-players A patch for School Days is in the works. Until they get completed, though, be sure to study their anime and manga spinoffs. Think about the ways these stories deconstruct the Harem Genre.
How much time will your story cover? Will it continue on after the honeymoon's over? Writers' Lounge Suggested Themes and Aesops It's entirely possible to write a game which initially seems feature a harem, but once the player gets to know the story, it is much more like True Companions. The Power of Friendship might help in resolving conflicts which stem from love triangles.
On other end, it can be much more like Psychological Horror as well. Consider writing a story in which the main character grows from an Accidental Pervert or a Fangirl into someone more mature.Twine 2: Creating a Dating Sim
Or if your game will have statistics, see if you can portray your main character as someone who grows as their stats improve. Your main character could be a nerd, or someone who has trouble dealing with people.
Perhaps this character has been alone prior to the events of the story. If that is true, then perhaps your main character was A bullied, B an outsider, C acting in socially inappopriate ways, or D suffering from trauma.
A main character with any of these issues will have a major effect on the story. If you prefer a less realistic nerd character, or if you want to reduce potential This Loser Is You implications, then your main character might suffer from "nerdy" problems which are unlikely or impossible in Real Life.
A female main character who Does Not Like Men shouldn't have to trace her issues back to plausible causes. If it seems too easy for the main character to get together with the other characters, then your writing may have a hollow ring. To avoid this, consider adding unexpected complications which show that love isn't as easy as making a few choices or increasing the right stats.
Reveal that potential love interests have complicated lives and backgrounds. It's not unusual to find tragic endings in commercial ren'ai games. The wacky comedy Green Green eventually turned into a Tear Jerker. Therefore, if you can justify creating an optional or mandatory sad ending, then you may certainly include one. Potential Motifs If you want to create a harem game, then see if you can create links between the characters to make it a Themed Harem.
They could be classmates, teachers, or Not Blood Siblings. They could be people who share jobs, sports, hobbies, beliefs, or backgrounds. Or they could just be of your favourite moe character type.
At the same time, don't let the members of your game's harem be clones of each other. See if you can write the available characters in ways which highlight the attributes of your main character. Or let your main character's interests and life experiences be reflected in the available characters.
Suggested Plots The Tokimeki Memorial games happen over the course of three years. But unless you have a lot of ambition, you will probably want to create a game with a smaller scope.
Workshop: Make a Dating Sim!
Time is short, and sightseeing can be quite distracting. Have they grown up? How have they changed over the years? Do they genuinely miss each other? Can their relationships improve now?
This can be done very well, but be wary of making it too much like Kanonconsidering how influential that game was. The main character might be welcomed, or might be seen as a menace. It's possible to let the potential love interests arrive unexpectedly, but that may be a copout. Coping with a crisis: In Nanatsuiro Drops, the main character has to figure out how he'll live after becoming non-human most hours of the day.
What crisis could your main character have to confront? The difference between friendship and love: Therefore, consider how your story might work if friends might turn into lovers. Since then, a few similar games, including otome games, have been created. Therefore, think of a situation in which your main character would need to learn a task. Or a situation in which the main character would have to grow in order to get the attention of cute people nearby. But if your game borrows fantasy RPG elements, you can make your art reflect that.
Ditto for science fiction, horror, etc. Props Department The props to be involved in your game heavily depend on the setting. Extensive research goes a long way.
Costume Designer School-themed dating simulations tend to have uniforms somewhere between "cute" and "cool. Outside of sex scenes, characters in H-games tend to stay fully dressed.
He has seen only one game with an Innocent Fanservice Girl He wouldn't mind a little Author Appeal — that is, seeing a few more characters of that type. Not every character is what they appear at first. A Wholesome Crossdresser can exist, and even be an available character, in Bishoujo Games. Stunt Department If your game involves lots of action, stunts are required. Otherwise, this department is nonexistent. Extra Credit There's already several games which blend unexpected genres. Galaxy Angel is an RTS as well as a ren'ai game.
Nanatsuiro Drops takes its story ideas and art from the Magical Girl genre. Sakura Wars brings together many different genres. Therefore, think up the most unlikely game genre fusion that you can. Can you combine a dating sim with an FPS? How about a Platform Game? Then consider fiction genres. Would a genre like Funny Animal work? Would Film Noir be acceptable? See Mangagamer and Overdrive's collaborative work, Go!
If you have played Knights of the Old RepublicJade Empire or Mass Effectthen consider ways in which you could incorporate similar decision trees into a dating sim.
Consider a change from the cliche "still, cartoonish figures against a more realistic background, with text on the bottom" graphic style. For instance, look at the art and dialogue styles used in Littlewitch games.
As of this writing, only one Littlewitch game is being fan translated: If you are familiar with a specific ren'ai game, consider what would happen if it went through a Gender Flip.
What could be improved? What could make it a poor adaptation? Think about creating a multiplayer dating simulation. First, consider what sort of story and gameplay would appeal to fans who would be willing to compete or cooperate.
Second, decide what sort of content you will include. Will you exclude the Otaku audience? Will you create the video game equivalent of board games for couples? Third, work on specific elements.
Perhaps you could create a simulation in which players compete to win the hearts of 2D girls or guys. Maybe you could create a Moe raising sim in which players raise characters Aside from some other crazy people on message boards, when the majority of anime and game fans think about dating sims, all they know are raunchy PWP games.
So instead of creating another porn game, or one with constant fanservice, why not create a relationship-centered game which doesn't appeal to Otaku?
Tips for a Beginner Creating a Dating Sim? - Lemma Soft Forums
Then think about what sort of visual novel or simulation would appeal to more than a few fans. The Greats This section is hampered by the fact that several critically acclaimed ren'ai games not only lack official translations, but also lack fan translation patches. To be more specific, as of Septemberonly one of the Sakura Wars games received an English localization, and by September only the first two Tokimeki Memorial Girl's Side game of the vast Tokimeki Memorial franchise has a complete translation patch.
Thankfully, some individuals on GameFAQs have created English guides for a variety of relationship games.
One of two games that sent littlewitch's popularity skyrocketing. It focuses on the lives of various young men and women who strive to be world-class musicians. Despite the slice-of-life pace, it still has incredibly powerful drama and romance aspects, making it a very satisfying coming-of-age tale.
A complete English patch has been released for it. A Midsummer Days Resonance. A translated doujin game with no choices. One of the few visual novels in English with a female protagonist.
A fairly serious fantasy story which is also a harem story. It contains optional RPG battles. It's already unusual for a Dating Sim to take place in a medieval-fantasy setting, but this game also has rich background story, notably of the world it's set inand of the war taking place, which are as important as - and sometime overlapse with - The Hero 's quest to win the girl's heart. Also, the game can go far enough to kill some girls off, even during dating event.